Playable Races

These are the six playable races in the Reflected Worlds of Citadel of Sorcery. Please note that the artwork displayed currently is not our final art. These are all prototype images, and subject to change.


Of the free people of the Reflected Worlds, the Tyven are one of the more recent. They were created during the fifth age by Morphael. He wanted a race of spies that could move through the wilderness with the cunning of the quick fox, but had the intelligence and mind of a human. So he blended humans with the fox, and threw in a few other things and came up with a race called the Tyven. Unfortunately (for Morphael) they were a bit too clever and the whole idea of being under the control of someone went against their nature, so they planned and executed an escape from Morphael’s control and declared their race free. Over the past few hundred years they have developed into their own societies. These stand aside from the current rule of the Eyes of Darkness, yet they do not actively oppose the Citadel. However, they hate Morphael for trying to enslave them and actively battle against his rule. The Citadel treats the Tyven under the old saying, ‘the enemy of my enemy is my friend’, and so they tolerate the Tyven settlements on what they consider Citadel lands.

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Like all the new races, the Jenemos were once human. They were created from human slaves that Morphael had captured in his war against the Citadel. The Jenemos race was designed to build and maintain Morphael's magic driven machines. Morphael wanted them small enough to climb amongst the gears and wheels so he made them shorter. They needed to work in dark places so he enlarged their eyes. So they could hear when there was a problem in the machines he increased the size of their ears. He made their fingers long and dexterous for intricate work, and he made them very clever so that they could create his war machines, a strange symbiosis of machines and magic.

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Back in the Second age of the world, a group of humans choose to meld with the organic elements of the world and thus became what other humans eventually called the Verduren. After the 'change' they could blend themselves into the wild and hinder detection by demons seeking humans to feed upon. Their bodies and skin mimicked the foliage around them, and even their temperaments came to be tied to the way of flora.

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In the Third Age of the Reflected Worlds much of humanity had been fooled by The Prophets testimony. He convinced people to seek out what they thought were the Dead Gods, but were actually Demons. One of those groups of people followed a false god named Garos. In their fanatical devotion they used grim and radiant magic to permanently turn themselves into a likeness of their god. They even named themselves Gargoyles in his honor.

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During the third age, The Time of Folly, one group of humans was not taken in by the Demons lies and false religions. They did not succumb to the same foolishness and eventually destructive and harmful beliefs. They took council from the Verdurans, but these were sea folk, dwellers on the edge of oceans and vast lakes who made their livelihood off of the bounty of the sea or lake. And so they naturally sought a place to hide from the insanity gripping their fellow humans, and found it in the depths of watery places they knew so well. Thus they avoided the grip of the false religions fostered by demons during the third age.

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Humans were the first of the free races in the Reflected Worlds and the only one created by the Dead Gods. The other five free races derive from modifications of the human race using spells and other magic. Humans are anything but average, or ‘mundane’, they are as distinctive and unique as all of the other free races.

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