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 Post subject: Starting Abilities
 Post Posted: Sun Apr 10, 2011 8:44 am 
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Considering how many abilities there are, how many would a player start with after the 'learning part' of the game? Would it be just one ability, or would you have a handful (~5) or more?

Thank you for replying so fast.

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Last edited by Heo Ashgah on Sun Apr 10, 2011 8:50 am, edited 1 time in total.

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 Post subject: Re: Starting Abilities
 Post Posted: Sun Apr 10, 2011 8:48 am 
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The current plan calls for ten starter abilities, two from each League.

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 Post subject: Re: Starting Abilities
 Post Posted: Sun Apr 10, 2011 3:24 pm 
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Jatar wrote:
The current plan calls for ten starter abilities, two from each League.


Are abilities gained through actions ; detailed by trainers or is it just read a book from the Citadel LIbrarries.

I really hope that most cost a fortune to train ; require favor from the relevant league varied ammounts of faction ? And involve an ammount of effort to master.

Also

Can abilities be lost due to standings with the leagues ?

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 Post subject: Re: Starting Abilities
 Post Posted: Sun Apr 10, 2011 3:55 pm 
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Isane wrote:
Jatar wrote:
The current plan calls for ten starter abilities, two from each League.


Can abilities be lost due to standings with the leagues ?


for most abilities it doesnt seem like it would make sense to lose the ability completely just bc you lost faction. Im sure someone could come up with something, but in general i think the scenario would be that you would start learning an ability and get the basics, at that point you lost faction, you just couldnt train it to a higher level. Youd still have the basic knowledge of the skill, that never went anywhere.


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 Post subject: Re: Starting Abilities
 Post Posted: Sun Apr 10, 2011 6:06 pm 
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Abilities are learned by reading ancient tomes. You either need to find one in a loot drop, from the auction (another player), or specifically quest for it by researching it at the Library. Anyone can learn any ability as long as they meet the requirements (such as you're at the appropriate Tier or higher).

In order to learn the ability you must currently be enrolled at the correct League. If you want to learn a Hero League ability you must sign up and pay a membership fee per week. You could always join up, learn the ability, and then quit the League but then you will not be able to put skill points into that ability until you re-join the League again.

The cost per week goes up exponentially depending on how many leagues you are currently enrolled in. This is to prevent people from just joining every league and never making a decision between learning skills quickly and the monetary cost to do so.

You can also gain "study points" to put into abilities by using them. We give you X number of points per "level" that you can earn by simply using the ability. After that, you'll need to spend skill points earned from leveling.

We'll detail the system more as time goes on, but that's the long and short of it.

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 Post subject: Re: Starting Abilities
 Post Posted: Sun Apr 10, 2011 6:32 pm 
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One addition to what Morphael said, you can improve an Ability you have (if you currently belong to the League of that Ability) by both study and practice. Study is represented by the Skill Points Morphael mentioned, practice means that by using it you get better at it. There are limits to that per level, but you can keep practicing it over time, and you can keep studying.

We are all students in life, and you never stop learning, or know everything, thus it is in the game.

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 Post subject: Re: Starting Abilities
 Post Posted: Sun Apr 10, 2011 10:39 pm 
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for skill points, are you able to bank points to use later or do you have to have an ability at the basic level to get points and put them in?

Say an adventurer is out doing whatever, can they somehow get skill points to put into lockpicking when they have enough money to join that league and do the book quest, or they have to join, get lockpicking, then theyre able to get skills to become better at lockpicking?


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 Post subject: Re: Starting Abilities
 Post Posted: Mon Apr 11, 2011 5:34 am 
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Multiple ways of earning and improving on skills sounds like a nice change. The fact that you would have to research it or get trained is pretty neat, instead of "Well now you leveled up and suddenly you know how to duel wield, even though you could not before.."
And 10 starter abilities? Wow.. Never thought I would see THAT in a game. The most I've had is 3..

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 Post subject: Re: Starting Abilities
 Post Posted: Mon Apr 11, 2011 7:43 am 
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AngelofChaos wrote:
And 10 starter abilities? Wow.. Never thought I would see THAT in a game. The most I've had is 3..


This may seem like a lot, but one should consider the fact that we are planning for 1800 abilities. It's a far lower percentage of abilities given to you at the start than WoW or Rift.

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 Post subject: Re: Starting Abilities
 Post Posted: Mon Apr 11, 2011 8:49 am 
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Lader wrote:
for skill points, are you able to bank points to use later or do you have to have an ability at the basic level to get points and put them in?

Say an adventurer is out doing whatever, can they somehow get skill points to put into lockpicking when they have enough money to join that league and do the book quest, or they have to join, get lockpicking, then theyre able to get skills to become better at lockpicking?


Yes, you can bank points. We consider these representational of study hours, reading a Tome. You decide when and what you study based on when and where you spend the points. Remember though, if you bank points it just means that you're weaker as a player while your study time sits unused.

Though we don't stop you from banking points, one thing we do is make your points spent a lower levels also improve higher level Abilities along a particular line of study. The 1800 Abilities are not random, there are lines of study. I'll use math as an example (though this is NOT an Ability in the game :) ) You can learn Algebra, and then Geometry, Calculus, Trig, etc. All of these are math disciplines, but each is different, though they build on concepts from earlier classes. This is how our Abilities work. If we used this as an example, and you spent study points on Algebra, those points will benefit you when you get Geometry as well.

The point of this is to note it doesn't usually pay to bank points, just spend them now and they will benefit you now and later.

Don't let this confuse you, when you get to the game you will see that this is pretty straight forward. It does lead to people specializing in certain disciplines, but this is to be desired. Although we allow you to make any kind of character you want, we don't want everyone becoming the same kind of 'mud'. The system encourages you to specialize in certain areas of your choice.

Using college as an example, you will likely have a major and several minors. And just like college, there are a LOT of choices for those majors and minors, which means lots of individual variation between characters. But you can still expect to find someone who is a Major in Magic, with an emphasis on Fire Abilities, just as an example. The reason is that points spent in lower fire Abilities will benefit them in higher fire Abilities, so they will tend to want to make multiple use of those points by staying with fire Abilities as one of their lines of knowledge, though this is not required.

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