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 Post subject: New monster idea.
 Post Posted: Fri Aug 02, 2013 2:06 pm 
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A zombie, fire, poison, diseased, Chrono distortion, vampiric warewolf. How many status effects can he put on you with one bite, before your body simply explodes. What am I missing?

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 Post subject: Re: New monster idea.
 Post Posted: Mon Aug 05, 2013 3:38 am 
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LoL a celtic mage perhaps???

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 Post subject: Re: New monster idea.
 Post Posted: Mon Aug 05, 2013 7:20 am 
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OK, let's have a little competition.
Submit your ideas for an undead monster here. It can have nothing to do with traditional undead, it must be unique, including the name and what it does, etc. I will pick the best one and give that person a prize, and if it is good enough, include it in the game. We will cut off entries September 1st.

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 Post subject: Re: New monster idea.
 Post Posted: Mon Aug 05, 2013 9:58 am 
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Jatar wrote:
OK, let's have a little competition.
Submit your ideas for an undead monster here. It can have nothing to do with traditional undead, it must be unique, including the name and what it does, etc. I will pick the best one and give that person a prize, and if it is good enough, include it in the game. We will cut off entries September 1st.


It rises from the shadows, misshapen, grotesque, giving off a stench that brings the darkest thoughts to any who encounter it. Standing at the average height of a human, its visage rotting with grey flesh hanging in tatters upon its frame. arms hanging limply with jagged and cracked claws, Its eye hollow but with a light that seems to emanate from the depths of the Umbra. Its keen is debilitating like the howl of thousands of tortured souls in an unholy orchestra.. it is the Gherath

its touch is agony, often leading many to writhe in pain. Its bite infectious, causing fear in its target. Though it resembles something that should have been long buried under the heaviest stones it is intelligent, casting dark magics that allow him to summon others from the shadows if there is any threat to its existence. The Gherath cannot use weapons, for their frail bodies couldn't support the weight, they depend on their formidable curses and dangerous attacks.


1) Who created them?
Many rumors abound about the Gherath but no actual evidence exists of their creation, if there is a creator no one will admit to this mistake.

2) Why were they created?
The Gherath exist outside the laws of the Reflected worlds, they are an abomination that travel in the shadows. Even though demons could take responsibility for the creation its more likely it was an accident that came into existence during the 2nd Age.

3) How where they created?
The common thinking is that the Gherath were created by Demons using human corpses, though there is no evidence to be found of this and no Demon has ever been asked about it.

4) How do the propagate?
Gherath social structure is completely unknown, they appear in ruins, dungeons and any deep dark shadows at night, they exist every where and no where at the same time while in the shadows, how they multiply is still an unknown. Many who run across them dont stick around to find out.

5) What was their created purpose?
As there is little known about the creation of the Gherath their purpose is also unknown, what is known is that they are hostile to any living thing whether it be human, demon or undead.

6) What is their current goal?
Death is the only thing anyone has ever been able to associate with the purpose of the Gherath. They are single minded when it comes to their targets, they are unrelenting and as far as anyone can guess they will hunt a creature or humanoid down relentlessly.

7) How do you kill one?
Like anything else Gherath are susceptible to physical and magical attacks though magic is far more effective, Gherath dont seem to register pain so dont hesitate when attacking or being hit. When a Gherath dies it explodes in a cloud of black smoke.

8) What are their strengths and weaknesses?
The Gherath have formidable spells at their disposal some are cast on contact like a debilitating fear from its bite. Their claws act as bladed weapons and can cut into plate armor. The keen of a Gherath can cause interrupting effects almost as if the voice of the caster is choked or the warrior trips. Its bite can cause fear in its target interrupting and even weakening a creature.

9) How do they travel?
Gherath travel through shadows and darkness, they have the ability to summon other Gherath to their location via shadows.

10) Do they work together?
Gherath social structure is unknown but stories have told of Gherath Summoning several other Gherath into the area when the Gherath feels threatened. But they do not travel in groups, and when encountered there is only one.

11) What is their intelligence level? And what do they do with it?
Gherath are assumed to have human level or higher intelligence. the ability to judge its own predicament and summon reinforcements suggests that at the least they are of human level. As they live in the shadows ambushing is their primary mode of attack, it has never been recorded of a Ghareth approaching anyone in the open.

12) What is their special attacks (if any)?
Gherath have a keen that can stun a group of targets in a 20 yard range. they also have their spells that are more like curses from fear to pain.

13) What kind of harm can they do?
A Gherath can wait in the shadows till a party gets near, ambush the party and strike fear into them, its strikes are powerful and can do great physical harm,. Its bite causes fear that interferes with a players concentration. If things start to fall out of favor for the Gherath it can summon more Gherath and tip the scales. To throw chaos into the mix the keen of the Gherath is disturbing at best and causes anything in a 20 yard area to hesitate.

Their arm strikes are whip like in that the can slice a target, they have the ability to do jabs but prefer the whipping motion. the claws can tear into plate armor so are deadly the tips are coated in a poison that instills great amounts of pain.

Just a note: It was once suggested in Jest that there be a treaty drawn up between the demons, the Eyes of Darkness, and Morphael to sign on how to deal with the Gherast. Though in Jest everyone in the bar agreed.. it would probably be the only thing all three parties ever agreed on...


note: I created this creature with the idea that we have a zombie craze, an undead popularity that is soaring. I see them in movies, games, and books, they are mindless, trundle along and basically are cannon fodder.. so what if there was one that didnt have those traits, what if one was dangerous in its tenacity, its thinking and tactics? i enjoyed writing this up and if it gets chosen well ill be worried.. but it was fun :)

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Last edited by Akumawraith on Mon Aug 05, 2013 12:30 pm, edited 7 times in total.

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 Post subject: Re: New monster idea.
 Post Posted: Mon Aug 05, 2013 10:54 am 
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Hmm, let me give you some idea of what it would take to design a monster for this game:
1) Who created them?
2) Why were they created?
3) How where they created?
4) How do the propagate?
5) What was their created purpose?
6) What is their current goal?
7) How do you kill one?
8) What are their strengths and weaknesses?
9) How do they travel?
10) Do they work together?
11) What is their intelligence level? And what do they do with it?
12) What is their special attacks (if any)?
13) What kind of harm can they do?

There is more you could do, but start with all of that.

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 Post subject: Re: New monster idea.
 Post Posted: Mon Aug 05, 2013 5:11 pm 
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Jatar wrote:
Hmm, let me give you some idea of what it would take to design a monster for this game:

Parmon the Undead Orange Tabby

1) Who created them?
Talic is one of the commanding necromancer generals of Morpheal's army and he is among the longest lived. He started serving 435 years ago and was human for the first 27 years of his life. He was not nearly as intelligent as he currently is now, and infact he was among the least promising of the new recruits on his "enlistment."

2) Why were they created?
Talic, apprentice necromancer. He was currently working in the 6th division of morpheal's army apprenticed to Norphegal who commands the 8 necromancers in this branch. The necromancers are all moderately seasoned for battle and incharge of making use of fallen troops on the battlefield who think they going to get to slack by fleeing to the afterlife. There can be no rest for the wicked as once you are part of Morpheal's army your soul is no longer yours.

3) How where they created?
The first was created by a fluke accedent when Talic was intending to cast Subjugate Soul on a fallen Tyven. However unfortunately the battle was in a town and the cat died of a brain hemorrhage due to a fallen sheild landing on its skull. The mistake was understandable as all but the ears and crest of the head being covered by the tower shield that lay upon its corpse.

4) How do the propagate?
They propagate through their saliva and affects cats and tyven alike due to their similar makeup. This is highly contagious due to the fact that cats lick themselves and shed their fur. Cats will also lick other cats. If this saliva gets in the mouth of a feline they will become zombified over the course of a week if a cat. It is only curable as a disease before the process is fully completed. The tyven only serve as carriers of the disease, it will not zombify them

Parmon was revived with fully functioning reproductive organs due to an incomplete spell as cats have 9 souls and Talic only subjugated the first when he brought back all 9. Since it was an incomplete process it is not actually a zombie however it reaps the benefits of zombie resistances like disease immunities, Dying of old age, and increased endurance/strength. Due to the disease immunity the other 8 souls have a immunity to spreading the disease to itself.

Any cat that mates with Parmon produces offspring that are affected the same way the Parmon is due to the fact that each soul is gathered from the stream of souls individually upon the cat being conceived. Thus the Spawn of Parmon are effectively copies of the original with the same reproduction and ability to maintain their intelligence. They are also all orange like the original.

5) What was their created purpose?
Stated above

6) What is their current goal?
Parmon is intensely loyal to Talic and only Talic. It will not listen and will aggressively attack if provoked by anything other then him. This is due to the fact that 1 soul was bound as loyal to him, and the other 8 are aware that Talic is who caused its permanent life due to the fact that they were once dead and the 1st is subjugated.

All of the cats affected by the disease randomly only serve to spread the disease further, and will perform like typical undead disloyal to anything normally and aggressive to anything living.

7) How do you kill one?
The cats head must be severed from its body, and not connected to any part of the heart for longer then 5 seconds.

8) What are their strengths and weaknesses?
The undead tabbys have no intelligence like typical zombies they also fear nothing. The spawn of Parmon are initially afraid of things cats are normally afraid of until they experience the fact that they feel no pain from what it is they fear. This is due to the fact that they kept their natural instincts.

Spells that affect undead only work at 1/9th of their potency if cast on Parmon or his Spawn due to their incomplete status.

They are still weak to the elements such as extreme heat and cold due to their muscles not working properly in those situations. They are still mentally aware and will regenerate this state if left alone after being burned/frozen. The heat from their increased metabolism will cause freezing affects to only last 3/4 as long.

9) How do they travel?
They walk mostly because they are not in a hurry. They can sprint/climb forever due to their stamina if need be. And they can jump much larger distances then normal due to their increased strength.

10) Do they work together?
Only Parmon and his spawn will work together due to their loyalty to their master.

The normal undead cats wont attack any other undead, but they feel no need to participate in anything any other undead will do unless ordered.

11) What is their intelligence level? And what do they do with it?
Parmon and his spawn are highly intelligent due to the fact that their brain does not deteriorate. This allows them to understand human speech due to their increased lifespan and partial undead status allowing them to understand commands if a command undead were cast on them. They use this to coordinate very complex attacks and they have an incredible network of spying due to their range of influence and their ability to infiltrate any city as a typical cat.

Because of the fact that they are only 1/9th undead they are still classified as undead, but a spell like command undead will need to be atleast 9 times as strong as needed to affect them. Only Morpheal herself is strong enough in necromany to command Parmon due to this resistance. They still understand what the command asked of them is when it is cast, and however if it fails they choose if to do it if they feel it is in their benefit to do so.


12) What is their special attacks (if any)?
The normal undead are incredibly adept at hiding, and will employ typical pounces, bites and claw attacks.

The spawn of parmon will not attack unless they think they have a chance of attacking your eyes. When they do attack it will be in great numbers as they know the safety in it. Think of 10 attacking you from all directions at once for negligible damage. They will be aiming for you eyes to blind you while weighing you down. This will allow for the actual damaging troops such as sorcerers to cast a long range spell that you are not aware of due to your distraction. Or a heavily armed warrior of Morpheal's army to swing at your vitals easier.


13) What kind of harm can they do?
Their brute strength only rivals that of a pitbull if they are a housecat, which makes them quite weak. However if they are something the size of a mountain lion they become exponentially more powerful, and can fight as if they were 2 full grown bull elephants, however they are much much more agile.

You can work on the numbers :)


There is more you could do, but start with all of that.


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 Post subject: Re: New monster idea.
 Post Posted: Tue Aug 06, 2013 6:57 am 
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Archive Record MCXIV – Report from Commander Shan Dalmer, Fourth Outpost, 3rd Territory, Sector 4

“We stood upon the catwalk, the army of Morphael 200 yards in front of us, the smoke from the fires clouding much of the scene. The piles of bodies stacked below give off a horrible odor, the men are not doing well. It was fourth Watch and Corporal Gale yelled out:

”Look what is that?” As he pointed out in the distance.

We all craned our necks and squinted our eyes as if we could see whatever it was better. The soldiers started to get nervous, whatever it was it was massive. The Shadow grew larger as it neared. There was muttering starting to be heard down the line.

“By the Enchantress… “A voice said from my right.

His exclamation was dead on. From the smoke came the biggest monstrosity I had seen. It was Bulky, with shimmering scales that reflected the light from the campfires. It walked on Two huge legs, like a tyrannosaur, only much larger, with the fore arms tiny and claws curved under in almost fists. It had a thick short tail hanging in mid-air behind it. The Body and Head Met abruptly, no neck could be seen. It was a single mass from tip of nose to the thighs.

There was a small figure in robes riding upon it. All we could make out were its green glowing eyes.The rider held reins that led down to a gaping maw with rows of sharp jagged teeth, saliva dripping to the ground between them. The maw of this thing was Huge! The army around it cheered and raised arms yet did not move forward. I got nervous.

We watched them for a few minutes, and then the rider barked out a command. We stood there, mesmerized, as the creature opened its maw; by the gods it was immense! The beast seemed to suck in a deep breath, as it did we could see the wind in its maw start to coalesce into a whirlwind as if a Tornado was forming in its maw. With another command the beasts body seemed to collapse and a reddish yellow light seemed to burst from the beasts maw.

By the gods it was the largest Fireball I had ever seen! It slammed into the wall of the fortress with such power; the flames as it hit spreading across the wall with intense heat!. There were screams further down the wall to my left. The flames had reached the top of the wall and latched on to several of the soldiers… the stench of the burning flesh was foul….

- It should be noted this was one of the few records retrieved from the fortress after the third attempt to retake it. There were no survivors of the siege that day. 473 soldiers lost to Morpheals army.. but we had a name for this nemesis.. The Jatarian Siege Beast…"



Who created them?
The Jatarian Siege Beast was created by Morphael.

Why were they created?
Morphael created the Jatarian Siege Beast to give his undead army a mobile siege weapon of immense power.

How where they created?
Morphael used parts from several Beasts and creatures, but the crowning achievement is the Red Dragons Heart that he infused into the flesh of the Beast and the months of magical preparation that brought him this result.

How do the propagate?
The Jatarian Siege Beast isn’t capable of reproduction, they must be built and have spells cast upon them for them to be brought to life. It takes an average of 8 months to create just one of these monstrosities. The number of them is limited as Morphael has to get several unique parts including a Full grown Red Dragons Heart, the better the vintage the higher the success rate.

What was their created purpose?
The Jatarian Siege Beasts only purpose is for war. Its design is straight forward, its powerful attack able to sunder stone.

What is their current goal?
The Jatarian Siegebeast has no single goal, It is an object , a tool.

How do you kill one?
The Jatarian Siege Beast is heavily armored, however magical attacks are highly effective against it, especially lightning and spells of light.

What are their strengths and weaknesses?
The Jatarian Siege Beast is powerful both physically and magically, its size though slows the beast down, making traveling to a location take days instead of hours. It is a large Beast over 25 Feet tall. And has an effective range of a few hundred yards accurately, however due to this it remains in a stationary position when in use. Which makes them easy targets to small groups who can get near them.

How do they travel?
The Jatarian Siege Beast is controlled by whoever is in control of it, usually a high ranking warmage. The Beast walks hunched over its two massive hind legs with its tail maintaining its balance.

Do they work together?
The Jatarian Siege Beast is controlled by a rider, they can work in teams if Morphael orders it. Morphael has been known to put a few of these beasts together to create a field of fire free zone that becomes a death zone for anything foolish enough to get in its way.

What is their intelligence level? And what do they do with it?
The Jatarian Siege Beast is of low to bestial intelligence, they make no decisions of their own above the basic needs of survival, they cast their powerful attack and move based on the commands of its rider.

What is their special attacks (if any)?
The Jatarian Siege Beast is a war Machine in Flesh. Its Fireball Breath Weapon is a weapon of Mass Destruction capable of sundering fortress walls in but a few hits. They have no other ability as the full focus of Morphael was to make this for a single purpose hitting hard in few hits. That being said Morphael has ordered a few to the lines for taking out large swaths of soldiers on the ground. they have proven effective in this use, but can easily be surrounded and taken down if his army retreats as the Beast cannot move quickly.

What kind of harm can they do?
Even though the Jatarian War Beast is slow it is immensely powerful. As it sucks in air for the initial phase of its attack a vortex of air is created and its body expands. Then all of a sudden its body collapses on its self and the air is compressed. The resulting magical fireball mixed into this mass releases a very powerful attack that hits solid objects with such force that the land trembles with its impact. The flames that rush around the object are propelled by the force of the compressed air spreading out over the surface as it releases.

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 Post subject: New monster idea.
 Post Posted: Fri Aug 09, 2013 7:55 am 
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{ The following letter was found on a corpse a couple of miles outside of a village, along with a village name where the recipient could be found. The letter was wrapped and held with a signet ring, presumably the owner's. }

My Darling Triana,

I am almost to the village, and thought I would write before I got there. I visited some old friends along the way, but mostly I went as quickly as I could, because I want to get this trip over with. Getting a new plow head should not be this hard, we need to find a new blacksmith for our village! My journey has been fine, and uneventful until early this morning. I was attacked by a djevelen, but managed to kill it. The thing turned to dust in front of my eyes! I'm glad I spent all those years in the army; I would have died for sure without the training. I should be fine though, the village is only five miles away, and I do not feel any adverse effects yet, so I still have plenty of time. I will send this to you as soon as I see a cleric to get rid of the poison, but I will have to stay here until the plow head is done. I miss you and our daughter terribly, and will come home to you as soon as I can.

With love,
Marek.


This monster is called a **djevelen**(see notes on bottom). They are deceptively small (if you don't look closely, they might be mistaken for children, albeit with pale, splotchy skin, solid black eyes, and patchy hair at best). But, they are much stronger than their size would suggest. They have a mouth full of small, razor-sharp yellowed teeth, and small, sharp claws on their hands. They have fallen many strong fighters, including battle-hardened warriors. Even the incredibly strong gargoyles have been known to fall to them. Luckily, their tactics are fairly straight-forward: Attack. If you can withstand a couple of titanic blows, or are quick enough to avoid them, they can be killed, and their poison is easily curable, if you happen to have a anti venom potion or can get to a cleric quickly enough...

1) Who created them? No one really knows who created these creatures, but there are two theories that seem to be the most accepted. The first is, of course, Morphael. Maybe he wanted a new monster that people would underestimate - to their doom.
The second theory is that they are another product of Grim energy, and they have been deep beneath the surface until now, coming up for unknown reasons, and preying on anything in their path. This is the most widely accepted theory, as these djevelen attack everyone they come across, good or evil beings. The only thing they stay away from is large demons.

2) Why were they created? and 3) How were they created? See #1

4) How do they propagate? The djevelen propagate their species by infecting others, though not everyone who is attacked will change. Some die in horrible agony to never rise again. Other die in that same horrible agony, but then their bodies begin to shrivel and shrink, turn pale and splotchy, their hair begins to fall out, and their teeth start changing. And some very few, only feel slightly ill and die very quickly. Sometimes it is immediately after death, and if someone is close by, they can burn the corpse to prevent this. But, sometimes it takes days, and by then the corpse is in the ground, so no one realizes what is happening.

5) What was their created purpose? The only purpose these creatures seem to have is destruction and death, but they happen to be very good at both of these things.

6) What is their current goal? See # 5.

7) How do you kill one?djevelen are immune to all magic. They cannot be hurt by the strongest spell, and magical weapons simply bounce off of them. They are highly susceptible to mundane fire, and normal weapons can also harm and kill them. They usually ignore pain when they are in a frenzy, but they do feel it - some fighters have been able to drive them off this way, but it takes a great amount of damage, enough that a normal person, even the strongest, would be dead or writhing in agony.

8)What are their strengths and weaknesses? djevelen are incredibly strong, as strong as a very strong, war hardened veteran. But, they are very small, only a few feet at most. This makes them incredibly dangerous, as people tend to underestimate them. They feel very little pain, and it takes a lot of "mortal" wounds to actually kill them. They are also completely immune to magic, both spells and weapons. Their weakness is fire (mundane of course, magical fire will not touch them). If you manage to toss a torch, or even a match, and hit them, they will go up in flames almost instantly. Of course, they will continue attacking for a few moments, so be careful! They can be hurt with normal weapons, but fire is the most effective.

9)How do they travel? They travel mostly at night, since the sun is too much like fire to them. They can run about as fast as a man, but have incredible stamina, so they can cover great distance rather quickly on their own feet.

10) Do they work together? Yes. Sometimes, an entire pack of fifty or a hundred have been seen, but most often, they are alone, or in small groups. They communicate mostly with grunts that may or may not mean anything, and once they spot possible prey, any cohesiveness they might have melts away and turns to a frenzy.

11) What is their intelligence level, and what do they do with it? They have very low intelligence, just enough to know that a possible snack is nearby and alert others. But, they have sometimes shown cunning in their attacks.

12) What is their special attack (if any)? No special attacks, just claws and teeth that are poisoned with their "curse".

13) What kind of harm can they do? Their teeth are razor -sharp, and they have small, sharp claws, so ripping and tearing wounds are seen most often. if they bite you, you are infected with their poison. Most are not effected immediately, if they manage to survive the attack, and if they can get to an anti-venom potion, or a cleric for healing, it is easily curable. If not, the victim, once the poison sets in (sometimes hours, sometimes days), there are two possibilities. 1: They are in agony for days before death. High fever, and feels like their entire body is on fire, then death, and for some, undeath. Or 2: they feel slightly ill, and then keel over dead for no apparent reason. These are the lucky ones.

** Notes**
Djevelen is actually Nowegian for devil. I was going for "Little Devil", but, I do not know the language of COS, or any names of villages, or the basis of names on here, so feel free to change any of the names to match canon.
Also, I am not a writer, or story teller. I know this is not the best, but I worked hard and am happy with my results!(my favorite of the few on here so far is Akumawraith's, with the Gherath) And, I hope you enjoyed it. I know I would not want to meet one of these guys.

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 Post subject: Re: New monster idea.
 Post Posted: Sun Aug 25, 2013 12:52 am 
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Sure I'll take a shot at this. Why not.

I always felt the point of undeath was torture. Being undead, in all folk tales and original origins I know of, was never a good thing for the undead. Ghosts cling to their past lives, vampires are doomed to a cold, lonely existence, zombies in Chinese mythology were wrongly buried and must hop their way home, etc.

So here is an undead idea that is based on that idea. I'll try not to be long winded.

Phantom (Sorry I'm really not good at original names)

Phantoms are spirits of people that lose sanity the more they exert themselves. The more they use their abilities, or manifest themselves in the world, or even the longer they exist, the less mental coherence they have. They slowly (or rapidly) devolve into insane monsters over time. To regain their humanity, they must steal sanity from others. The principle way of doing that is through scaring people, but any time someone "loses a grip on things" a nearby phantom can snatch the 'thing' that the person lost. They also have the ability to take sanity by force.

The problem is that as phantoms regain their humanity, they regain things that make humans human, rather than monsters: a desire to be part of a community, to be accepted and loved, to help others, etc. They regain morality.

When insane, they attack people's minds automatically, like a starving animal.

But while sane they know they must steal the sanity from others to remain so. So they are forced into a cycle of torment where they must constantly harm the ones around them. As they harm those around them, they increasingly don't want to harm them. So they suffer forever.

If a PC encounters one, it will not necessarily be hostile. In fact, if a PC befriends it, the PC could gain an ally at the cost of his own sanity - or the sanity of others deliberately fed to the phantom. Helping a phantom would be, I imagine, one of those 'evil' acts that has dire consequences. But it could be a tough choice to destroy one as when sane they tend to be loving, caring individuals of good character.

Phantoms could have varying degrees of intelligence, and when one is fairly "full" it could even talk quite coherently to people around it. It would either always be seeking food, friends, or both. It would probably be unhappy about doing either.

Thus, as a monster, phantoms are dynamic - you're never really sure what one will do until you investigate. Their purposes and behavior change over time. They can even be useful, but are always dangerous.

They can serve people with malign purposes, but may eventually betray those same people as they feed because they gain a greater and greater sense of morality.

1) Who created them?
Demons, by accident rather than on purpose. (This was just my first idea, I think this could change depending on how common or uncommon the dev team wants the monster to be. As it is, they are quite rare.)
2) Why were they created?
A phantom can occur if while a demon is feeding on a human, both the demon and the human die before the feeding is complete, and before the human can recover at all.
3) How were they created?
See above.
4) How do the propagate?
They don't, but they are very difficult to destroy completely.
5) What was their created purpose?
None
6) What is their current goal?
Feed on sanity and/or make friends, depending on how humane they are.
7) How do you kill one?
Psychic or magical attacks can make one discorporate and flee into the first veil. One can only be destroyed if the aggressor follows it into the first veil and destroys it there. If it is not destroyed, it will reform in time.
8) What are their strengths and weaknesses?
They are natural creatures of the first veil. They have a hard time with corporeal bodies, so they have a hard time dealing physical damage. But they take less of it as well. If coherent, they'll prefer indirect methods of conflict, delicately removing bits of sanity from those around them. If incoherent, they'll attack randomly and forcefully, ripping people's minds apart (and then be left facing the horror of what they've done).
9) How do they travel?
They fly, can pass through the first veil whenever they please, and with effort can pass through walls (though this damages their mind).
10) Do they work together?
Not usually, but they could theoretically. Without an outside force making use of them, such groups would be short-lived.
11) What is their intelligence level? And what do they do with it?
They are all intelligent, but their intelligence is plagued by various levels of insanity. Their minds are better measured in coherence, rather than intelligence.
12) What is their special attacks (if any)?
Psychic attacks. As the phantom steals sanity (directly through assaults, or indirectly through trickery) the AI of the phantom would actually improve.
13) What kind of harm can they do?
Mental damage primarily either through magic or psionics (I'm not sure how whether they are different or the same in CoS). They are capable (poorly) of doing things like throwing stuff around, so physical damage is not impossible. Typically, they would not WANT to do physical damage, as gaining sanity is their goal.

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 Post subject: Re: New monster idea.
 Post Posted: Tue Aug 27, 2013 6:18 am 
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Delgora
A replacement for Tyvans can lead to interesting interactions between them. The combination of wolf and man. Delgora can talk but only if they feel it is totally necessary, as they love to talk. Once you get them talking, they monologue till you rip your ears off. Larger than a typical wolf, slick and streamline for fast and sharp movements. Unlike the Tyvan, they are quadrupeds and take more of a wolves resemblance then a man.

1) Who created them?
Morphael

2) Why were they created?
Originally made to replace the Tyvans, but later proved effective enough to be a special tactics race.

3) How were they created?
By combining wolf and man, instead of fox and man. The nature of the wolves make them obedient to their master, and learn much faster than fox's.

4) How do they propagate?
They must be created.

6) What is their current goal?
Loyally prove to their master that they are better than their predecessors, through obedience and lethality.

7) How do you kill one?
Rolled up newspaper. If you find yourself without one... Slowing attacks help you land damage, they are fragile to any sort of damage but are able to dodge the vast majority of attacks. Keeping your concentration high can help you find the real 1. The higher concentration, the easier it is to spot the real one(s).

8) What are their strengths and weaknesses?
^ lol smiley face.
Their strengths are deceit and speed. Excellent hearing, smell, day and night vision. They leave very little track behind them, only high level trackers can track their tracks. Weak to all damage.

9) How do they travel?
Very fast runners, and can leap large distances. They always stay off the roads.

10) Do they work together?
They tend to be alone, but have often been seen in squadrons, reeking havoc behind enemy lines during invasions.

11) What is their intelligence level? And what do they do with it?
Highly intelligent. With black fur, they are almost invisible during night and thus, the vast majority of time, they will execute their plans at night. They can track movements and recognize patterns really well, and as such, can easily slip through a heavily patrolled areas unnoticed.

12) What is their special attacks (if any)?
Besides their claws/teeth, their skills are all deceit based, usually to get you looking the wrong way. Illusion clones will circle the group, if your concentration is high enough, a way to differentiate them will start to show, that you as the player need to focus to see. This can be difficult because of how fast they move. They can "throw their voice" to distract. They are both alone and in teams for a reason, you don't always know if it really is a group of them, as it could just be 1 with illusions to attract your team over as a distraction for the other 3 to slip by. It may also be all illusions for the lone wolf to slip by.

13) What kind of harm can they do?
"All warfare is based on deceit" - the art of war
Alone, they can handle multiple foes at once. In a team, they can cause a real problem that needs special attention.
If a pack manage to get into a compound and is ignored, you may soon see the barracks on fire, a high ranking leader dead, an important aristocrat missing etc.

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