Jalitan wrote:
I have been reading the other website forums and I see a common question being asked about CoS. So I will pose it here for an official response.
Will I burn through the majority of the game content within 30 days after launch?.
Jalitan so the content lots of types of content and extended longevity a few quotes; content is unlimited but the storyline EPIC can be completed. How long that will take is unknown. But heres a few to mull over or use sure Jatar won't mind they are his quotes; I am pretty sure based on the way the Engine works you are at years of content and exploration.
Gameplay: Longevity real and lasting..CoS is designed to keep content for players for years, not months. You won't run out of content... not ever. First, our quest system isn't a single linear path. There are MANY quests you will not even do or see in two years of playing the game. Even if you played for eight years, and we somehow had not released more content, you would STILL not run out... but let's say, somehow, you did... well, since all of our quests have about 10,000 ways through (I'm UNDER estimating this, the actual numbers are higher), even if you went on a similar quest years from now, it would be radically different. CoS is designed for maximum replayablity, and that's after you try to exhaust years of first time content. You can't compare to other games you have played, simply because NO other game creates quests the way we do.
Gameplay: Quest Failure and subsequent eventsThe system will keep players from spiraling into oblivion. You can't actually fail, there are various levels of success. In the example where you don't manage to save someone and they die, this will not stop the player's story, it only colors the direction. This might be considered the least favorable outcome, but life will always go on.
Our game doesn't have the benefit of a live GM to 'fix' things, but we do have systems that track a whole bunch of data about what you do as a player. This data is then available to the game in the future. Without getting into the extremely technical side of this system, it has a lot of power to alter the future for an individual, and setup a continuing adventure that is uniquely built for the player.
We track what you do so that we can build what will happen. This is our automated method of replacing a GM. Now, it isn't going to be able to do the same things as a live GM, but it can adapt the game to the player in ways that keep things rolling, keep a player advancing their personal story, and give each player a unique adventure through this game.
It's also important to note that players will not be told how they did on a particular adventure or quest, their outcome is just the way it went, it is their life. You do what you do, the life of your character moves forward, no matter what. You will be rewarded for success and earn less rewards for failure, but since you don't know what the rewards are for either one, you don't really know if you did terrible, or great, other than how you feel that you did. I mean, if you were supposed to save someone and they died, well, it's fairly obvious that wasn't the best you could do.
But the point is, the game moves on, you don't repeat, you don't redo, you move onto the next adventure where you try to succeed in your goals. Better outcomes mean faster progress, worse outcomes slower progress, but you will progress.