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 Post Posted: Wed Dec 31, 2014 4:37 pm 
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I was just curious what makes the biggest difference in combat. What I mean is, will equipment be the determining factor? Level? Skill? Tactics?

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 Post Posted: Wed Dec 31, 2014 6:27 pm 
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From what I gather, a high level character should still be able to fight along side a lower level char since a high tier sword won't be that much better than a tier one sword. That tells me that equipment, or weapons at least, won't have a huge impact.

Tactics will be very important. The analogy I was told is that you will not be able to play "wack-a-mole" with all the various combat icons you'll have and expect to do well. Just mashing the icons as fast as you can will make you a very poor fighter.

Check out what Jatar said in this post for a better idea: viewtopic.php?f=44&t=1140


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 Post Posted: Thu Jan 01, 2015 10:58 am 
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Actually, the answer isn't simple. In CoS it even changes as you progress. Early on equipment and specialization of Abilities will be an advantage, but as you progress through the game diversity of equipment and Abilities, as well as strategy will become far more important. Later group tactics and battlefield awareness and strategy will matter. CoS uses increasing depth throughout the game so that players must continue to adapt.

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 Post Posted: Thu Jan 01, 2015 12:33 pm 
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When you say diversity of equipment, do you mean on a character or party scale?

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 Post Posted: Thu Jan 01, 2015 2:51 pm 
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Individual. If the party is diverse, but not the individuals in that party, and they run into a monster that is only susceptible to, say, fire damage, then maybe only one of the party could harm it. If the entire party is diverse, they can all switch to fire damage and attack the monster.

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 Post Posted: Thu Jan 01, 2015 3:15 pm 
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But, at some point won't human creativeness reach a limit as to how much players will be forced to adapt? Even if it's two years down the line, won't there be some sort of soft limit to original ways to make players think? I know that this puts a lot on the design team, but, we're all human after all.


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 Post Posted: Thu Jan 01, 2015 3:37 pm 
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That's what we have updates for...

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 Post Posted: Thu Jan 01, 2015 5:04 pm 
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Of course, there comes a point where players have reached the fully planned set of combat options. This isn't a problem, it's just a fact. Our reason for not starting players at this isn't because we are relying on change, it is because the entire system would be to much to throw at players who aren't used to this much right off the bat. We don't want to overwhelm and scare away players at the start.

Secondly, we want Tier 7 players to be able to play with new players down on Tier 1, this will still be true.

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 Post Posted: Thu Jan 15, 2015 4:35 am 
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Actually, the answer isn't simple. In CoS it even changes as you progress. Early on equipment and specialization of Abilities will be an advantage, but as you progress through the game diversity of equipment and Abilities, as well as strategy will become far more important. Later group tactics and battlefield awareness and strategy will matter. CoS uses increasing depth throughout the game so that players must continue to adapt.

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 Post Posted: Sat Feb 21, 2015 4:12 pm 
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fpost230 wrote:
Actually, the answer isn't simple. In CoS it even changes as you progress. Early on equipment and specialization of Abilities will be an advantage, but as you progress through the game diversity of equipment and Abilities, as well as strategy will become far more important. Later group tactics and battlefield awareness and strategy will matter. CoS uses increasing depth throughout the game so that players must continue to adapt.

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What is your point? :)

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