Just a minor update for March
We're still plugging away at the game, working on the world, and adding new elements. This screenshot from the game is one of the many 3rd Age Ruins, part of what we are adding to the Reflected Worlds. There will be a full update in the Dev Blog on the MMO Magic web site soon, this is just a teaser.
Webcast: Merchant and Blackmarket
We broadcast the latest Webcast, this one on the Merchnat District and Blackmarket, going over how the shopping system generally works for Citadel of Sorcery. We spent some time in the game showing the Merchant District and then went to the Black market area in th sewers as well. This and all wecasts are available to the 250 Patron Team members, who may attend the live webcast or watch the video of it later on (this one will be released later today). All previous Webcast videos are also available to watch for new Patrons at this level. These webcasts are done apprximately once a month. See the forums for the next date and subject.
Development Briefing: February 2014
We have completed our next Dev Briefing for the Patron Team members, and the video is now available for those Patrons that missed the live briefing. We went over each department, and progress reports. We took a look at the A.I. Net development for villages, some concept art for future characters, and new features in the Enact Tool Set. We also went over progress reports on the new Terrain system, and why that is impacting the completion of the publisher demo.
End of 2013 Update on Progress
Well, it's that time of year, when the holidays come and the end of the year is near. Of course, we are still working on the game like busy beavers. We posted an End of 2013 Dev Blog over on the www.MMOmagic.com website, which you can get to by clicking here. Have a happy holidays!
It's a very exiting time for the CoS team. Our publisher demo is nearing completion, and we'll be showing parts of it off to some of our Patron Team on August 10th. Lead Designer Phil Blood talks about our progress in the most recent Dev Blog.
Also, we released the image to the left of our new dungeon set in game. We still have a bit of polishing to do, and dynamic objects like torches and cobwebs and cages for the prisoners, but we're very pleased with how it's starting to look. (Click it for a larger version!)