New Castle Construction System
In our journey to populate the massive fantasy world we are building with interesting places for stories, we need a LOT of sites. Castles are an important element, and though we have made many in past development, we needed a better way to generate more castles swiftly. Hence, we have designed a new system for building castles which allows us to generate new styles and layouts swiftly! Here is an example of a castle we generated in a few minutes using the new system. If you are interested in seeing more screenshots of the new castles, we will post additional shots on our Facebook page, here
New game engine feature! Streaming 2K texture support
All during 2016 A3D Inc. has been adding major updates and changes to our game engine, Trident3D. Many of these are now coming online in the game world as we integrate them together with the other changes and into the game itself. This last week the 2K texture module was finished and integrated into the game. What this module does is increase the texture resolution up to 2048x2048 (2K). It does this without using 'zones' or making players wait for those loads. All textures can be 2K now, so when you walk up close to anything it remains at a sharp and high resolution. All resolution changes are streamed on the fly, with no pause or waiting. Below is a screenshot showing how the resolution (right) as you get close to the art remains clear, compared to the old engine (left) where, as you get close, it gets blurry. You can try this in other MMO games as well, just walk up close to anything and see what you get. Typically game engines use lower res textures that look good from far or mid range, but don't look good very close. A fairly average resolution for a texture is 256x256. 2K is 64 times higher resolution! In this example, the left is 256 and the right is our new 2K resolution.
Tower Auto-Construction Tool
The MMO Magic team has been making a lot of progress on the Auto Tower construction tool. This currently uses hundreds (and later, thousands) of models to construct a huge variety of different size, shape and looking wizard and other towers. The tool isn't done yet, but it is coming along nicely. The art team has been busy making a ton of parts for the system, the design team finished the tool design and the programming team is well into making that into a functioning reality. Early on we can use it to auto-construct towers, which we manually place, but later it will auto-construct 100,000s of towers and automatically place them across the globe. All of the structures come already furnished, with all of the A.I. Net in place and they have unique, auto-generated NPCs already living there. The same tool will also eventually construct and place fully finished Castles, dungeons, forts, fortresses, etc. The tower module is first, though, and will be used to test the whole system in a few weeks. This is a tower built out of the set, and you can see a couple closeups as well. This is an older version of the terrain, though, the new one is coming online this month (pictures to follow soon). For some close up images of this tower, go to our Facebook page (here).
Citadel of Sorcery Gameplay Article on Facebook
We just published a small article talking about some of the gameplay in Citadel of Sorcery. You can go read the article by clicking here: CoS Gameplay
Dev Blog update available for 2nd Quarter, 2016.
The latest development blog has been posted on the MMO Magic, Inc. company website. Go here Dev Blog 2nd Quarter, 2016 so you can read about the trials and tribulations on the making of Citadel of Sorcery... but it is coming along! Below is a shot of one of the towers constructed in the new tower system, and sitting in the world terrain using the Hybrid renderer and grass foliage system.