Citadel of Sorcery

Playable Races:

There are six playable races in Citadel of Sorcery. For the next few months we'll be releasing information on each of these races. Stop in occasionally to see the newest information.  

Jenemos:

Like all the new races, the Jenemos were once human. They were created from human slaves that Morphael had captured in his war against the Citadel. The Jenemos race was designed to build and maintain Morphael's magic driven machines. Morphael wanted them small enough to climb amongst the gears and wheels so he made them shorter. They needed to work in dark places so he enlarged their eyes. So they could hear when there was a problem in the machines he increased the size of their ears. He made their fingers long and dexterous for intricate work, and he made them very clever so that they could create his war machines, a strange symbiosis of machines and magic. <<more>>

Verduren:

Back in the Second age of the world, a group of humans choose to meld with the organic elements of the world and thus became what other humans eventually called the Verduren. After the 'change' they could blend themselves into the wild and hinder detection by demons seeking humans to feed upon. Their bodies and skin mimicked the foliage around them, and even their temperaments came to be tied to the way of flora. <<more>>

Gargoyle:

In the Third Age of the Reflected Worlds much of humanity had been fooled by The Prophets testimony. He convinced people to seek out what they thought were the Dead Gods, but were actually Demons. One of those groups of people followed a false god named Garos. In their fanatical devotion they used grim and radiant magic to permanently turn themselves into a likeness of their god. They even named themselves Gargoyles in his honor. <<more>>

Waerian:

During the third age, The Time of Folly, one group of humans was not taken in by the Demons lies and false religions. They did not succumb to the same foolishness and eventually destructive and harmful beliefs. They took council from the Verdurans, but these were sea folk, dwellers on the edge of oceans and vast lakes who made their livelihood off of the bounty of the sea or lake. And so they naturally sought a place to hide from the insanity gripping their fellow humans, and found it in the depths of watery places they knew so well. Thus they avoided the grip of the false religions fostered by demons during the third age. <<more>>

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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