We are currently in need of many types of Artists. Initial work on the game prototype
was concentrated on the game engine and design. There was no need at that time for
a large contingent of artists. However, now that the technology and design are far
along, we are building portions of the world. We are now in need of these skills:
- 2D artists:
Creating repeating and non-repeating textures.
- 3D object modelers:
Creating object models.
- Character Modelers:
Modeling characters for NPCs and Players.
- Texturers:
Applying textures to objects and characters.
- Riggers:
Rigging characters and other animated objects for eventual animation.
- Animators:
Animating objects.
- Character Animators:
Animating character movements.
- Motion capture cleanup:
Working with motion capture files and cleaning them up for use by characters.
- Art Director:
Manage the entire art team and give your overall vision to the look of the world.